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On a GPU, memory latency is hidden by thread parallelism — when one warp stalls on a memory read, the SM switches to another (Part 4 covered this). A TPU has no threads. The scalar unit dispatches instructions to the MXUs and VPU. Latency hiding comes from pipelining: while the MXUs compute one tile, the DMA engine prefetches the next tile from HBM into VMEM. Same idea, completely different mechanism.,详情可参考谷歌
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