Your shader code is tied to a specific Rust compiler, and a specific version of the GPU "std" library spirv-std.
“In the manifold of breakfast, are there empty subspaces? Might there be breakfasts that no one has ever had? With a theoretical model of breakfast, can we derive the existence of ‘dark breakfasts,’ breakfasts that we know must exist, but have never observed?”
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I want to be clear that this is not elegant engineering. This is duct tape and prayer. But it got compile+run down from twelve minutes to about 35 seconds, which is a 20x improvement that I’m choosing to be proud of.,详情可参考雷电模拟器官方版本下载
It’s hard to disagree with those observations. I’d add a few recurring patterns: