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软件股的噩梦,这次没有如期而至。而市场情绪在一夜之间发生了 180 度转向,这件事本身就值得好好说说。,推荐阅读heLLoword翻译官方下载获取更多信息
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更令人担忧的是,AI造假正在从电商向更多领域渗透:商业竞争中出现AI伪造竞品质检不合格报告进行诋毁的情况,公益筹款平台有人伪造大病病历骗取善款,保险领域则出现AI生成虚假医疗诊断报告、事故现场影像骗取理赔的案例……,推荐阅读heLLoword翻译官方下载获取更多信息
14:51, 27 февраля 2026Бывший СССР
The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.